Android swipe gesture implementation - RulTech

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Android swipe gesture implementation

When developing an Android app, you can use the intuitive Gesture Detector class horizontally, vertically, and diagonally to translate subtle motions into distinct events. One of the coolest things about the modern smartphone is the wide array of input and sensory devices available. In the past, we've covered Android's internal vibrator and the accelerometer. This tutorial is about Android's impressive Gesture Detector class, which you can use to translate subtle motions into distinct events for navigating a complex application on a small form factor display. You can follow along with the step-by-step tutorial
First, create SimpleGestureFilter class in your projest: public class SimpleGestureFilter extends SimpleOnGestureListener { public final static int SWIPE_UP = 1; public final static int SWIPE_DOWN = 2; public final static int SWIPE_LEFT = 3; public final static int SWIPE_RIGHT = 4; public final static int MODE_TRANSPARENT = 0; public final static int MODE_SOLID = 1; public final static int MODE_DYNAMIC = 2; private final static int ACTION_FAKE = -13; // just an unlikely number private int swipe_Min_Distance = 100; private int swipe_Max_Distance = 350; private int swipe_Min_Velocity = 100; private int mode = MODE_DYNAMIC; private boolean running = true; private boolean tapIndicator = false; private Activity context; private GestureDetector detector; private SimpleGestureListener listener; public SimpleGestureFilter(Activity context, SimpleGestureListener sgl) { this.context = context; this.detector = new GestureDetector(context, this); this.listener = sgl; } public void onTouchEvent(MotionEvent event) { if (!this.running) return; boolean result = this.detector.onTouchEvent(event); if (this.mode == MODE_SOLID) event.setAction(MotionEvent.ACTION_CANCEL); else if (this.mode == MODE_DYNAMIC) { if (event.getAction() == ACTION_FAKE) event.setAction(MotionEvent.ACTION_UP); else if (result) event.setAction(MotionEvent.ACTION_CANCEL); else if (this.tapIndicator) { event.setAction(MotionEvent.ACTION_DOWN); this.tapIndicator = false; } } // else just do nothing, it's Transparent } public void setMode(int m) { this.mode = m; } public int getMode() { return this.mode; } public void setEnabled(boolean status) { this.running = status; } public void setSwipeMaxDistance(int distance) { this.swipe_Max_Distance = distance; } public void setSwipeMinDistance(int distance) { this.swipe_Min_Distance = distance; } public void setSwipeMinVelocity(int distance) { this.swipe_Min_Velocity = distance; } public int getSwipeMaxDistance() { return this.swipe_Max_Distance; } public int getSwipeMinDistance() { return this.swipe_Min_Distance; } public int getSwipeMinVelocity() { return this.swipe_Min_Velocity; } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { final float xDistance = Math.abs(e1.getX() - e2.getX()); final float yDistance = Math.abs(e1.getY() - e2.getY()); if (xDistance > this.swipe_Max_Distance || yDistance > this.swipe_Max_Distance) return false; velocityX = Math.abs(velocityX); velocityY = Math.abs(velocityY); boolean result = false; if (velocityX > this.swipe_Min_Velocity && xDistance > this.swipe_Min_Distance) { if (e1.getX() > e2.getX()) // right to left this.listener.onSwipe(SWIPE_LEFT); else this.listener.onSwipe(SWIPE_RIGHT); result = true; } else if (velocityY > this.swipe_Min_Velocity && yDistance > this.swipe_Min_Distance) { if (e1.getY() > e2.getY()) // bottom to up this.listener.onSwipe(SWIPE_UP); else this.listener.onSwipe(SWIPE_DOWN); result = true; } return result; } @Override public boolean onSingleTapUp(MotionEvent e) { this.tapIndicator = true; return false; } @Override public boolean onDoubleTap(MotionEvent arg0) { this.listener.onDoubleTap(); ; return true; } @Override public boolean onDoubleTapEvent(MotionEvent arg0) { return true; } @Override public boolean onSingleTapConfirmed(MotionEvent arg0) { if (this.mode == MODE_DYNAMIC) { // we owe an ACTION_UP, so we fake an arg0.setAction(ACTION_FAKE); // action which will be converted to an // ACTION_UP later. this.context.dispatchTouchEvent(arg0); } return false; } static interface SimpleGestureListener { void onSwipe(int direction); void onDoubleTap(); } } then implement Gesture Listener in your code. In my case it looked as following:  public class myClass extends ListActivity implements SimpleGestureListener { private SimpleGestureFilter detector; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.myprog); detector = new SimpleGestureFilter(this, this); } @Override public boolean dispatchTouchEvent(MotionEvent me) { this.detector.onTouchEvent(me); return super.dispatchTouchEvent(me); } @Override public void onSwipe(int direction) { String str = ""; switch (direction) { case SimpleGestureFilter.SWIPE_RIGHT: str = "Swipe Right"; break; case SimpleGestureFilter.SWIPE_LEFT: str = "Swipe Left"; break; case SimpleGestureFilter.SWIPE_DOWN: str = "Swipe Down"; break; case SimpleGestureFilter.SWIPE_UP: str = "Swipe Up"; break; } Toast.makeText(this, str, Toast.LENGTH_SHORT).show(); } @Override public void onDoubleTap() { Toast.makeText(this, "Double Tap", Toast.LENGTH_SHORT).show(); } }

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